CommonEvent 374
Name = "エルフ屋敷正門突入"

  999([374])
  ShowPicture([5, "80_kunoitielf2_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_kunoitielf2_st11", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowPicture([7, "80_kunoitielf2_st21", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["kunoitielf2_fc2", 0, 0, 2])
  ShowText(["\\n<Kunoichi Elf>Turn back, this is the Elf Princess' mansion.\nIf you insist on going ahead, we will show you no mercy..."])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([0, 2441, 1])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>The main gate has amazing security...\nBesides, I'm sure reinforcements will come flooding in."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I think it would be reckless to get in there head-on... What do we do?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It'd be clearly reckless of us to enter the mansion head-on. Now, what do we do...?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  Else([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Hey, wait! No one would be stupid enough to rush in from the front! Let's use that back door we just heard about!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>We heard about the existence of a back door earlier! Why are you trying to get in through the main entrance?!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The mansion's back door should be on the left.\nBut let's take the risk and get in through the front door--"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>Go, go! Let's make this a grand declaration of war!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>Forward!\nThis is definitely going to be fun!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 566, 0])
    ShowTextAttributes(["sukatoro_fc1", 0, 0, 2])
    ShowText(["\\n<Scat Captain>If you run away you gain one, if you move forward you gain two..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowChoices([["Enter through the main gate", "Do nothing"], 2])
  When([0, "正面から乗り込む"])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's go!"])
    ShowText([""])
    ConditionalBranch([0, 2441, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>What are you thinking, you big idiot!"])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Why go through the front door when there is a back door?!"])
        ShowText([""])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kunoitielf2_fc2", 2, 0, 2])
    ShowText(["\\n<Kunoichi Elf>Are you seriously trying to break in through the front door...? You shall not pass!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Black Tanuki>Haha, bring it on!\nThe great Black Tanuki-sama shall be your opponent!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1478, false, false])
    SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Great, we've taken down the gatekeepers!"])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Not yet, reinforcements are coming from inside the mansion!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Not yet, reinforcements are coming from inside the mansion!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kuno_succubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Succubus>Intruders sure are dangerous...\nWe'll deal with you!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>This is getting interesting! Come on, let's go!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 1480, false, false])
    ShowPicture([5, "80_kuno_hapy_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kuno_hapy_fc1", 2, 0, 2])
    ShowText(["\\n<Kunoichi Harpy>I-intruders...?!\nWe won't let you through here!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Kh, reinforcements are coming one after the other...!"])
    ShowText([""])
    ConditionalBranch([4, 316, 0])
      ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
      ShowText(["\\n<Freya>Now, bring out the princess!\nWe won't show any mercy either!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 1482, false, false])
    ShowPicture([5, "80_kuno_scylla_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Scylla>You're pretty tough...\nWe'll have to take this fight seriously..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>Wait, more of them are coming...?"])
    ShowText([""])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>I can still fight, bring it on!!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>Ahaha, this is so fun~♪"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 1484, false, false])
    ShowPicture([5, "80_kuno_arachne_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kuno_arachne_fc1", 2, 0, 2])
    ShowText(["\\n<Kunoichi Arachne>Kh, they've defeated so many of us...\nNo matter what it takes, you shall not pass!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Those are probably the last of the reinforcements! Let's go!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    BattleProcessing([0, 1486, false, false])
    ControlSwitches([81, 81, 1])
    ControlVariables([1138, 1138, 0, 0, 4])
    ConditionalBranch([4, 340, 0])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Fatima>Hmm, I guess this is the end.\nIt wasn't a very enjoyable welcome..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It was a good warm-up exercise, at least."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huff, huff...\nNow we can finally enter the mansion..."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>I'm beat..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>I didn't expect you to choose a frontal breakthrough... What kind of simple-minded strategy was this, you big idiot?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I didn't expect you to choose a frontal breakthrough... Can't you act a little smarter?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We beat them all, what's the big deal...?"])
    ShowText(["Come on, let's break into the mansion!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 23, 38, 0, 0])
    ExitEventProcessing([])
    Empty([])

  When([1, "やめておく"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>No, let's not do that..."])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  ChoicesEnd([])
  Empty([])
